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- #BEST ONE PIECE MUGEN GAME 2017 HOW TO#
- #BEST ONE PIECE MUGEN GAME 2017 FULL#
- #BEST ONE PIECE MUGEN GAME 2017 PC#
- #BEST ONE PIECE MUGEN GAME 2017 FREE#
In Assistant Characters you will also see Trunks and Krillin which have added new characters to this game. Assistant Character means when you choose your player for the battle, you will also choose another character which will help you in your fight.
#BEST ONE PIECE MUGEN GAME 2017 HOW TO#
You said that you can use scale 0.5 in that other Open BOR game, yet you haven't asked him about how to use it in GND or if he would be willing to release a version which allows that along with no-stretch, which is the only relevant question here, actually.In this Anime Game you will see 45 Characters with 27 assistant Characters. But before, I'm trying to know if we must really surrender regarding the ideal configuration, which, again, is using 240 x 136 with borders on a 15-kHz progressive mode.
#BEST ONE PIECE MUGEN GAME 2017 PC#
In this case, we can check if Open BOR can work together with a shader, so that you can use an infinitely better scanlines effect to the factory one, on a PC monitor. If you don't have the hardware to run something properly, wait till that moment in your life you do. My point is, I guess - don't destroy your video games. (Wonder Swan is around 75 Hz if I recall, by the way). In any case, never ever ~50 Hz and stretched vertically as you're doing. It has been made for current Windows-based PCs and therefore, it expects square pixels -even if the assets it takes come from games with non-square pixels- and around 60 Hz, yeah.
#BEST ONE PIECE MUGEN GAME 2017 FULL#
This is a full remake with its own entity which indeed uses some graphics from Makaimura, and maybe Choh. BTW don't discard trying 480x272 if you can't find a better one!įorget the Wonder Swan version.
#BEST ONE PIECE MUGEN GAME 2017 FREE#
Please feel free to try out yourself other configurations and share your results. I didn't ask BonusJD about the pixel proportions and Hz the game is intended to run at (are you sure about square pixels? maybe 60hz? maybe the desktop resolution hz whatever it is?).īear in mind that I'm talking about playing it in a 15 khz CRT 4:3 here, not in a fancy tri-sync 15-24-31 khz monitor (I'd wish I'd have one of those instead of a such limited old tv!), nor a real Wonderswan, nor fixed res 60 hz LCD, etc. The sprites and tiles original resolution (that obviously came from all the different versions of the GNG saga and systems with different resolutions). OpenBOR's closest match to that is 480x272 and that's the resolution used by the remake (either you turn OFF or ON the scanlines) that as you can notice looks very different from the original Wonderswan version. The game is a remake of the Wonderswan (224 × 144 black and white, don't know the hz) version which is made under OpenBOR. I thought I had made myself clear enough in this post, but it seems the hotlinking didn't work there, so here it is: Quote from: Recapnation on January 11, 2017, 07:39:58 pm You actually don't want the "native resolution", but what I call the "design resolution" - the 1 : 1 mode. What you need the author to tell you is if the game engine lets you display the game 1 : 1 somehow, so that you can set the desktop at 256 x 192 or so as I mentioned and get it displayed with whichever borders. Also, you're altering the game's aspect ratio to a point with no possible correction and forcing a weird vertical refresh at 272 lines (unless you have an even weirder CRT).
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So what the author calls "native resolution" is indeed referring to the game engine, which doubles the design resolution, and displaying that is far from an "arcade feeling", which, first and foremost -I'm sure you'll agree- should preserve the 1 : 1 graphics. It easily lets us see it's quadrupling the original graphics, so that we get the latter image (240 x 136), which has wrong colors due to the black lines on the former but lets you verify the 1 : 1 graphics just by looking at the HUD's fonts. The former is a screenshot (960 x 544) found in the game's official site, if I recall.
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You actually don't want the "native resolution", but what I call the "design resolution" - the 1 : 1 mode.
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